

It is worth noting that the moment a non-coastal province of the Stato da Mar is connected to the capital it becomes Stato da Tera. This could mean that the sum of the developments could not be the whole development of the nation, thus punishing a large ahistorical Venice. *this could be restricted to all mainland provinces in Italy or having a land route to a Stato da Tera province. The scaling bonus is for reasons of reward: it will grow only when Venice gain new provinces in the Stato da Tera. The scaling bonus is for reasons of reward: it will grow only when Venice gain new provinces in the Stato da Mar.ģ) STATO DA TERA (to put it simple, all the rest*)įocusing on the Stato da Tera means undertaking an expansionist agenda in the mainland. The scaling bonus is for reasons of balance: it will grow only when Venice lose land and will be max when Venice only controls one province (or all the others are at 100% autonomy).Ģ) STATO DA MAR (to put it simple, every coastal province not in Italy or in Italy but disconnected from the rest or provinces that border only Stato da Mar provinces)įocusing on the Stato da Mar means focusing on promoting trade colonies and overseas territories. Scaling Bonus: +10% administrative efficiencyįocusing on the Dogado means pulling attention away from all other territories to enrich the capital and to promote fair governing.
#DAWN OF DISCOVERY VENICE MODS HOW TO#
Now I’ll list the three areas, how to recognize their provinces and what the bonuses will be:ġ) DOGADO (to put it simple, this area is in fact only the capital itself, Venezia) For example, the player chooses to focus on the “Stato da Mar” and the development in that area is 55% of the nation’s development (counting autonomy) than the scaling bonus will be multiplied by a factor of 0.55. The local bonus will take effects in the provinces which will be the focus of the Doge’s rule, while the scaling bonus will affect all the nation but will scale bases on the focus area’s development with respect to the others.


Each of these 3 options will bring a flat bonus for the country, a local bonus and a scaling bonus. With every new Doge, the player will receive an event in which he will choose in which “area” to focus his rule. With every new ruler in Lubeck comes an event in which the player chooses which bonuses to have in those 4 years. The mechanic is simple but unique nonetheless. Ladies and Gentlemen, I propose to replace the factions with these three backbones of the Venetian Republic. The Republic of Venice had 3 administrative divisions: the “Dogado” (Venice and some cities around the venetian coastline), the “Stato da Mar” (the territories, cities and colonies in the Mediterranean) and the “Stato da Tera” (the mainland provinces in Italy). But in Venice the Aristocrats and the Merchants are the same people! This can’t be right, it has to be changed. In the standard “merchant republic” template, there are 3 faction representing the Aristocrats, the Merchants and the Guilds. The main point is that: Venice deserves more than the standard “merchant republic” government type. And don’t let me start talking about the Arsenale.

There was an instance when Venice was interdicted because the judges refused to let two priests be judged by a papal court. Venice was also the capital of an highly secular state (for the time), in which tolerance was common practice and the Pope had little power (the clergymen were loyal to the Republic). These man had sea and trade experience thanks to a state-wide tradition of education (in which I’m not delving into) and were loyal to the Republic. The Venetian government was composed only by patricians, individuals who were part of wealthy families of merchants. I will not bother you with the birth and the expansion of the Republic of Venice in its first centuries, but at the starting date of 1444 Venice controlled quite a bit of land and was a trade colossus before the Ottomans conquered Constantinople first and the Portuguese circumnavigated Africa later.
